Choose Your Own Dementia
A Play on Truth & Perception
History
“Choose Your Own Dementia” is the culminating point in a journey. It is not the end of that journey but certainly a key point. I had thought about code previously as a mysterious realm, which I could interface with only through others who were more adept to speaking the language of the machine.
http://www.youtube.com/watch?v=0hNv2mA0Z28
In 2010 I enrolled in course that explored Data Visualization. This course would prove to broaden both my over all perspective, as well as advance my ability to communicate with the very machines that enable my art. I initially found it challenging to merge coding with my creative approach, however through the study of data visualization, I was exposed to a number of creative art projects that represented data computationally. These works opened my eyes to a new way to approach art. The process of exploring art that used data to enable, beautify, etc became truly empowering to me when I realized that my poetic and musical background can itself be the data that I am representing as an artist. Words, text, image, code, and concept were my tools. Coding became the process of learning to craft art through computer language based upon my original concept.
Concept
Using words, being of particular interest to me as a poet, I intend to create a poetic representation of word, sound, and rhythm, that allows for an observer to direct the path and outcome of the musical, and visual composition.
User input at key intervals, I call Decision Points, will determine the sequence, and composition of the art work. The software starts off playing the loop and visuals for the first Decision Point. A host fades into the scene. The hosts’ purpose is to guide and prompt the user to action. The user is prompted to action if they do not select either left or right. If the user hovers over the left side, the character on the right taunts them coolly to choose the right. Words and graphics reinforce this divide, and widen the gap between left and right.
The software will loop in this Decision Point until the listener prompts the path which the song will proceed with by clicking left or right within the canvas.
Choose Your Own Dementia represents a dichotomy that is a norm to us in North American society. Consider “Politics”, where we are seasoned to pick between political poles, welding alliances based upon oppositional ideologies.
Sample lyrics – Subject “Moon Landing”
Right side selection – negative perspective
Associated words underlined
“They say they landed on the moon in 1969
A tall tale a hoax turned national pride.
Wind flapping the flag in no atmosphere
They lying in my ear but no one cares
Damn man, a sham, fabrication that rallied a nation”
Sample lyrics – Subject “Politics”
Left side selection – positive perspective
Associated words underlined
“This political tapestry, the true actuality
Basis, without this
no stability
Law and democracy would be a casual casualty
Legitimately certified, factually verified
This political side is where order resides”
Inherently, this binary divide is reminiscent of true computer language, where each process is simplified into ones and zeros, true or false. In the case of Choose Your Own Dementia, as is the case in Western politics, the user is craftily catered two choices. The choices act as a way of dichotomizing the given issue. One character, on the left, is unwaveringly supporting and positive towards any given topic, while the other opposing character, on the right, is consistently pessimistic. Though this method of delivering music may seem to give more choice than is available in music, or video, it is far from perfect or complete. In the same way that our democracy could only be considered perfect in comparison to an extreme dictatorship, or our capitalist methods may only be considered optimum only in comparison to another defunct economic system. The limitations that are enforced are regulated through carefully delivered choices, inevitably to the artist, this draws attention to the range of unspoken selections that cannot be made. As an artist I see the potential for such an art work to allow the user infinite choice, yet in this incarnation “choice” is represented only by two opposing views.
Progression
At the Decision Point the rhyme, audibly, prompts the user to select another choice, left or right. The subject appears boldly at the top of the screen, with two opposing words appearing on either extreme of the screen. One will be suggestive of a “fact”, the other will speak to a “fiction”. I have selected a number of subject words that may be associated with both fact, as well as fiction, depending on ones perspective.
I used a thesaurus to generate a list of words that are synonymous with fact as well as fiction. “Fact”, for example is associated with the words “truth”, “real”, “brass tacks”, “official”, etc.., while “Fiction” is connected to “Fake”, “Fabrication”, “hoax”, etc… If a user selects the path on the left side, they will hear an almost apathetic representation of the generally accepted truth. If they select the path on the right the user will experience a pessimistic view that opposes the popular sentiment. This division of left and right, positive and negative, allows for a perceived choice, as controlled as it may be. A user can choose what they wish to experience through their input.
1) A song will play and loop. A subject word appears, as well as two dichotomizing words that represent the choice positive or negative. The user is prompted to select left or right
2) If the user scrolls over the center left or right the animation changes uniquely
3) If the user doe not select anything, or places the pointer outside of the canvas the animation will change prompting action.
4) If the user clicks on the right or left selection the appropriate vocals will play accompanied by custom music. Lyrics speak specifically to the user’s request positive or negative, based on the left or right selection.
5) Move to the next Decision Point. If this is the last Decision Point then the program returns to the first Decision Point
Future Iterations
In the future I would like to implement a more visually appealing and interactive user interface to the work. I will add more graphical variance to stylize the work as well as to cue the user. Implementation of video as well as programmatic stop frame animation style that was used in this iteration will improve that over all work. I would like to achieve the effect of a blend between music, video, and a video game combined. More topic variations, as well as increasing the pool of poetic, audio, and visual data pool will promote a deeper experience, and increase replay value, while breaking a way from a binary core structure.